A game engine is the software that defines and governs the gaming experience, a vast and richly layered world shaped by rules, visuals, physics, hierarchies, and glitches. Within games, social interaction is structured through complex systems of status and engagement; environments resemble the real world, but are often amplified, distorted, or perfected; physics may mirror reality, yet can also be bent or broken at the designer’s will; and bugs become an inevitable part of the experience, much like bacteria in human life.
For the four artists in this exhibition, games offer a compelling field of inquiry, though each is drawn to them for very different reasons. This artist talk brings them together to discuss how gaming worlds, systems, images, and failures inform their practices, and why, as they suggest, they would rather make art about games than play them.
When: Saturday 30 May 2-3 pm
Where: Yeo Workshop, Gillman Barracks, 47 Malan Road #01-25, Singapore
Spaces are limited, so please kindly confirm your attendance via the link below .
